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Current vis sources

Cr: 15
In: 0
Mu: 0
Pe: 0
Re: 3

An: 0
Aq: 0
Au: 0
Co: 0
He: 0
Ig: 0
Im: 0
Me: 0
Te: 0
Vi: 25

Aegis of the Hearth

The Aegis is currently cast by Terentius on the first day of spring.

Vis obligations and vis already put aside

  1. 1. Ship enchantment - 4 Re and 4 Vi put aside

Magic Items

The Magi have found or created several magic items during their time at Severn Temple, though a few have since been lost. They are listed below. In addition, some of the Magi possess personal items.

1. Items typically used for expeditions


  • Fons Sapientiae (Posing the Silent Question [InMe 25]; 6 uses per day). A plain silver chain set with a sapphire invested by Naevius to store future spells. Terentius added the enchantment to pluck secrets from the target's mind. 120 levels of space remain.

  • The Forester's Wand (Ease the Forest Path [ReHe 15]; 1 and 12 uses per day; item maintains concentration), (Part the Yielding Boards [MuHe(Te) 15]; 12 uses per day) and (Intuition of the Forest [InHe 10]; 12 uses per day; range can be extended with vis) . Volutus created this hazel wand set with a sapphire to permit the magi to move more swiftly through the dense undergrowth of Mynydd Myddyn. Terentius augmented it to allow free passage through wooden doors and gates, and Branwen added the Intuition of the Forest to aid travellers through the Dean. 60 levels of space left.

  • The Thief's Hand (Purloin the valuable possession [ReCo (An, He, Te) 20]; Far range; 6 uses per day). Terentius crafted the unobtrusive pewter bracelet to aid the collection of arcane connections. It can be activated by placing a hand within a pocket while touching the bracelet's clasp. The arcane connection appears in the same pocket.

  • The Traveller's Tongue (Tongue of the Folk [InMe 20]; item maintains concentration; 24 uses per day). Oratio crafted this otherwise nondescript brooch to aid expeditions to foreign climes.

  • Maximus' Brooch (Discern Images of Truth and Falsehood [InIm 15]; Near; Scene; 50 uses per day). Maximus crafted this hazel amulet to pierce low-magnitude illusions, such as those used to disguise people.

  • Ward Against the Noxious Fumes (ReAu [Ig, Aq, Te] 15; Touch/Near; Sun/Moon; 24 uses per day). Lysimachus created this necklace with a lead pendant to allow easy access to the Ignem and Perdo vis sources.

  • Ward Against the Woodland Prowler (Circle of Beast Warding [ReAn 20]; 6 uses per day). A lead spike created by Daedalus to keep camps safe from wild animals.

  • Tiarnan's Brooch (Gift of the Bear's Fortitude [MuCo (An) 30]; Touch range; 2 uses per day). This small lead brooch is embossed with a delicate carving of a bear. It is activated by tracing around its edge with a forefinger.

  • Dealg de na Laochra (Gift of the Bear's Fortitude [MuCo (An) 30]; Touch range; 12 uses per day). Tiarnan created this close replica of his first brooch to protect the covenant's warriors. It is identical to its sister brooch, save that its outer edge is lined with bronze.

  • Twisted Steel Wand (Ease the Arduous Climb [CrHe 20]; 6 uses per day). Created by Cynfelyn, this wand can be used to create a simple rope ladder with wooden struts. The ladder stretches up to a hundred paces in length. In normal circumstances, the ladder makes climbing a trivial exercise, though Dex + Climb rolls may be needed in stressful circumstances, such as during high winds or if under attack.

  • Saddle of the Steed Created (Conjuring the Swift Retreat [CrAn 35]; 3 times per day) and (Shrink the Horse's Harness [MuAn 10]; 24 uses per day; item maintains concentration). The name of the original creator of this item is lost to the mists of time (though it was probably Astrius), but the saddle allows swift travel through mundane regions in an unobtrusive manner. The second enchantment allows the saddle to be stored in a small pack to avoid suspicion. 25 levels of space remaining.

  • Garius' Wand (Ball of Abyssal Flame [CrIg 35]; +30 damage; 24 times per day; far range; vis can be used to extend range to sight; penetrates at +84; restricted to Astrius, Aelfwin, Theo, Garius and Jordael). Created by Garius to assist covenant defence. On loan to Astrius.

  • Diamond tipped wand (Circular Ward Against Demons [ReVi 40]; 6 uses per day; Ring of Warding Against Spirits [ReMe 30]; 12 uses per day; Coerce the Spirits of the Night [ReMe 30]; 6 uses per day; and Passion's Lost Feeling [PeMe 20]; 12 uses per day). Originally enchanted by Tiarnan as a weapon against the Infernal, Oratio extended its powers to also cover spirits.

  • Pallium de Nubibus (Veil of Invisibility [PeIm(Co) 30; unlimited uses per day; softens the wearer's footfall; and Wings of the Soaring Wind [ReAu 25]; unlimited uses per day; item maintains concentration; side effect: rain). Cloak with opal pin. There is still space for 70 levels of spells.

  • Bracer of the Unseen Servant (The Unseen Porter [ReTe 15]; 6 uses per day). A bracer created by Gnaeus to aid the investigation of the crypt in Ipswich.

  • Shield of Glencoghlea (Ward Against Faeries of the Wood [ReHe 25]; 6 uses per day). A plain wooden round shield granted to Terentius and Jari by Eoghan of Glencoghlea before he left for Arcadia.

  • Lantern of Glencoghlea (Lamp without Flame [CrIg 10]; unlimited uses per day). An otherwise unremarkable lantern granted to Terentius and Jari by Eoghan of Glencoghlea before he left for Arcadia.

  • Ring of the Deep. (Intuition of the Open Seas [InAq 10]; 1 use per day). Enchanted by Tiarnan, this ring assists understanding of the currents of the seas. It works on seas that are out of sight of land.

2. Items that are typically left in the covenant


  • The Ingenious Papermaker (Sift the Woody Pulp [ReTe 20]; unlimited uses). Lysimachus created this device to create a fine wood pulp to assist paper making.

  • Wand of Flames Extinguished (Protect the Burning Wood [Pe 30]; 50 uses per day). Lysimachus created this black wand with a fired clay bead in the pommel to protect the covenant’s trees from fire. It destroys all flames within sight range.

  • Campana Monitionis (Ring the Warning Bell [ReTe 20]; 6 uses per day). Daedalus created this bell to send a rapid warning to the covenant if Lydney is attacked.

  • Two versions of Atal Newyn (Preserve the Bounteous Harvest [CrAnHe 15]; constant effect). These stylised steel shield pendants are hung inside two grain silos to preserve all stored food from pests and disease.

  • Tarian Rhew (Ward Against Cold and Ice [ReIg 25]; unlimited uses). Astrius created this lead horseshoe to protect the covenant's inhabitants after the Erechwydd laid a curse on Severn Temple.

  • Tarian Draig (Ward Against Heat and Flame [ReIg 25]; unlimited uses). Asturias created this small stylised steel shield with a fire-breath dragon design to protects the covenant’s inhabitants from fire.

  • Nuada's Breath (Heat the Workman's Forge [CrIg 20]; Scene duration; unlimited uses per day). Cynfelyn created this set of bellows to raise the temperature of the forge at Lydney, allowing the smith to produce high quality metal items.

  • The Bell of Watchfulness (Invisible Eye Revealed [InVi 35], constant, near). Crafted as an aid to the security of council meetings this bell will ring if any attempt to scry on the concilium.

  • Ruaridh's hammer (Rock of Viscid Clay [MuTe 15] twice per day). An otherwise unremarkable stonemason's tool, this hammer has the power to soften rock and stone, allowing it to be worked with relative ease. The enchantment wears off when the sun next sets or rises, and the material returns to its former hardness.

  • Clifford's Continuous Clarifier (Sift the Shifting Sand [ReTe 10] continuous). Sifts sand to remove impurities. Very useful for glassblowing.

  • Comoran's pearl. Protects against poison and disease. Currently at the bottom of the covenant's well.

  • Two Lamps of Protecting Light (Illuminate the Darkened Room [CrIg 20]; creates light in and banishes all shadows from a room-sized area; constant duration). Created by Astrius to bathe a room once used by Radulfus for diabolic rituals in constant light and to light Turold's former sanctum.

  • Cuick Calbh. (Catch the Rushing Waters [ReAq15]; draws water into it at Near range; 2 uses per day). This bucket, which is adorned by celtic carvings, was crafted by Tiarnan to make collecting the waters of the Boar Tide easier for those who wish to avoid the onrushing deluge.

  • The Covenant Bell. (Ring of Piercing Sound [MuIm 15]; 24 uses per day). The bell was created by Cormoran to warn of intruders, most notably Ieuan. The enchantment was needed to esnure that the ring carries far enough to reach the Magi and grogs, as the magical aura at Severn Temple tends to deaden sounds.

  • The Erechwydd's Enhancement ([MuAq 10]; 1 use per day). The barrel, which was created by Cormoran, freezes any liquid poured into it. In the hands of a skilled brewer, it can be used to produce potent alcoholic drinks such as applejack.

  • The Brewer's Mesh ([PeAq 10]; 1 use per day). Another brewing item created by Cormoran, this mesh can be used to remove impurities from liquids, reducing the chance of a brew causing a nasty hangover.

  • Neithir's ring (Discern Images of the Truth and Falsehood [InIm 30]; 24 uses per day; Unknown faerie curse). This bronze ring set with a sapphire was recovered from the body of Neithir, a former member of House Merinita who sided with the Erechwydd against the Order. Maximus determined that it bears a faerie curse that could affect the wearer.

3. Items yet to be investigated


  • Black torc. The Magi recovered a torc made of smooth black metal from Radulfus' sanctum. Petrus' investigations have revealed that it is a device used for warding spirits, though given the nature of its former owner, it is perhaps unsurprising that no one has volunteered to try it on.

  • Shortsword (unknown powers). Discovered at Swallowcliff covenant by Madoc.

  • Silver ring (Intuition of the Forest, The Trackless Step, Eyes of the Treacherous Terrain, True Sight of the Air; 24 times per day). Discovered in the ruins of Swallowcliffe. Bears the crest of House Diedne.

  • Dialectica's glove. A glove made for a woman's left hand stitched with fine silver thread. Properties unknown.

  • Neithir's silver ring. Recovered from Neithir's body.

  • Neithir's sheath. A sheath for a knife made from black scaly leather, possibly from a great wyrm. Squeezing the scabbard deploys a blade venom that has a Perdo Corporem effect of the seventh magnitude (Sta roll 15+ or die). It has three uses a day and needs to draw blood for effect to activate. It is tied to Magi of Nethir's bloodline.

  • Opal inherited from Gnaeus (detects as magical)

* hidden in the wall of the treasury.

5. Items we should probably break down into vis


  • Giant's heart. Contains 5 pawns of Corporem vis, but may also be useful for magical research.

  • Giant's Staff of Blades. Recovered by Cormoran from the body of giant he slew in the fens, this fearsome weapon comprises a stout staff in which several sharp swords have been embedded, hilt first.

6. Potions and Poisons


  • 6 Giant spider poison sacs.

  • 6 potions of Gentle Touch of the Purified Body (1 with vis invested).

  • 1 potion of the Cramped Stomach [PeCo 10] - Sun duration

  • 4 alchemical potions of The Chirurgeon's Healing Touch [CrCo 20]

  • 1 herbalist potion of The Chirurgeon's Healing Touch [CrCo 20]

  • 7 potions of Leap of Homecoming [ReCo 35]
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