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Income

Mine
Foundry (+50% to mine)
Smithy (+50% to mine)
Magic forge (+10%)
Stoneworking
Livestock / Agriculture
One tavern (+1 Morale)
Glassblowing
Brewery
Apple jack
Ship profits
Oxford trade (inc. paper)
Gloucester trade (paper)





Total
Annual profit

Reserve
Flemish coin


0d
250d
250d
50d / 100d
100d
10d
25d
200d
100d
50d
50d
60d
40d





1,185d / 1,235d
(510d)

3,637d
200d



40d
50d
500d
200d
480d
125d
100d
50d
50d

[150d]







1,595d / [1,745d]



Expenditure

Library
Feasts (+1 Morale)
Wages: Grogs (25)
Wages: Covenfolk (20)
Wages: Craftsmen (16)
Wages: Spies (25)
Wages: Extra spies (20)
Wages: More spies
Wages: Agents (3)

[Sometimes: Extra food cost]







Total



Covenant labs

Terentius: +3 general *
Jari: +3 general *
Naevius: +3 general *
Pyrrhus: +3 general *
Branwen: +1 general / +1 herbalism
Theoclea: +3 general

Alchemy lab: +1 alchemy



* The equipment in these labs was crafted many years ago. It is extremely high quality, but the design of the instruments makes them difficult to use by Magi who are unfamiliar with them. When a new Magus uses the equipment, he suffers a -5 penalty; the penalty decreases by one for each year the Magus spends at least two seasons using the equipment. After eight years, the lab reaches its full potential of +3.

The treasury

A very small quantity of faerie silver

Two silver chalices

Silver dish

A golden casket with image of a god with a dragon curled around his feet

The armoury

Superior Shortsword ([MuTe 10] Very strong,+1 damage) - Used by the Captain

Superior Hand Axe ([MuTe 10] Very strong,+1 damage)

Cormoran's former armour (Prot 15, Load 7, MR 15, fits Size +2) - with the previous captain

20 silver arrowheads

Other

A sailing barge - The Lydney Lass

A cog - The Dolphin
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