Income
Mine
Foundry (+50% to mine)
Smithy (+50% to mine)
Magic forge (+10%)
Stoneworking
Livestock / Agriculture
One tavern (+1 Morale)
Glassblowing
Brewery
Apple jack
Ship profits
French trade
Taxes: Lydney
Oxford trade (inc. paper)
Gloucester trade (paper)
Theoclea's payment
Total
Annual profit
Reserve
Flemish coin
Mine
Foundry (+50% to mine)
Smithy (+50% to mine)
Magic forge (+10%)
Stoneworking
Livestock / Agriculture
One tavern (+1 Morale)
Glassblowing
Brewery
Apple jack
Ship profits
French trade
Taxes: Lydney
Oxford trade (inc. paper)
Gloucester trade (paper)
Theoclea's payment
Total
Annual profit
Reserve
Flemish coin
500d
250d
250d
50d
100d
10d
25d
200d
100d
50d
0d
0d
130d
60d
40d
500d
2,265d
410d
3,452d
200d
40d
50d
500d
200d
480d
125d
100d
50d
50d
250d
10d
1,855d
Expenditure
Library
Feasts (+1 Morale)
Wages: Grogs (25)
Wages: Covenfolk (20)
Wages: Craftsmen (16)
Wages: Spies (25)
Wages: Extra spies (20)
Wages: More spies
Wages: Agents (3)
Rent: Lydney
Tegid Foel's feasts
Total
Library
Feasts (+1 Morale)
Wages: Grogs (25)
Wages: Covenfolk (20)
Wages: Craftsmen (16)
Wages: Spies (25)
Wages: Extra spies (20)
Wages: More spies
Wages: Agents (3)
Rent: Lydney
Tegid Foel's feasts
Total
Covenant labs
Terentius: +3 general *
Jari: +3 general *
Naevius: +3 general *
Pyrrhus: +3 general *
Branwen: +1 general
Theoclea: +3 general
Alchemy lab: +1 alchemy
* The equipment in these labs was crafted many years ago. It is extremely high quality, but the design of the instruments makes them difficult to use by Magi who are unfamiliar with them. When a new Magus uses the equipment, he suffers a -5 penalty; the penalty decreases by one for each year the Magus spends at least two seasons using the equipment. After eight years, the lab reaches its full potential of +3.
The treasury
A very small quantity of faerie silver
Two silver chalices
Silver dish
A golden casket with image of a god with a dragon curled around his feet
The armoury
Superior Shortsword ([MuTe 10] Very strong,+1 damage) - Used by the Captain
Superior Hand Axe ([MuTe 10] Very strong,+1 damage)
Cormoran's former armour (Prot 15, Load 7, MR 15, fits Size +2) - with the previous captain
20 silver arrowheads
Other
A sailing barge
A cog - The Dolphin